![]() i am using the 2.1 libusb driver and the 1.01 vjoy/app/x360ce from lucas assis Ģ. ![]() Here are two videos i made hopefully detailing any steps i did not clarify here.Īlso, i am only promoting this driver as i feel it is a much better solution than the current ones available.Īll credits go to Misadry and Didulive over at the forums for this new driver and Lucas Assis for his pain free libusb-win32 installer.ġ. I ALSO HIGHLY RECOMMEND YOU STUDY THE CODE AND BUILD THIS FROM THE SOURCE CODE YOURSELF. Though it does work very similarly to x360ce and other xinput wrappers, which are typically safe to use. STRONG NOTE: while i believe this to be VAC safe because it doesnt actually modify any code at all, there is no way i can be sure its safe and i take no responsibility if it ends up not being safe. ![]() Run the game with the controller plugged in Copy the xinput1_3.dll from my package or the one you build into the same directory as the game exeĥ. You may still wish to build/use your own libusb-win32 driver, but i recommend this oneįor its ease of install (just run the exe and it does everything for you)Ĥ. The xboxonegamepad.exe is only an automated libusb-win32 driver installer Plug in the gamepad and run the xboxonegamepad.exe from my package OR lucas's package OR - Build the source from and download this version of Lucas's driver ĭownload and install this (GET THE x86 VERSION) Visual C++ redistributable ģ. OR - use the dinput8.dll blocker from step 4 of the old solutionĢ. disable all controlers under HID (human interface devices) in the windows device manager UPDATE: i have found a much better solution that also solves the no rumble issueġ. I know im not the only one who had problems trying to get the hacked together xbox one gamepad drivers working with DaS2 and I just want to share my quick fix for getting your gamepad working.
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